San Francisco ACM SIGGRAPH is a Professional Chapter of ACM SIGGRAPH. Our mission is to promote and inspire leading-edge theory and practice of computer graphics, emerging technologies and interactive techniques. We host regular professional networking events, as well as presentations of computer graphics work done by both studios and independent artists. Our events feature a mix of film, broadcast, game, motion graphics and interactive work.

Our Next Event

Iñigo Quilez: Unlocking Creativity with Signed Distance Fields

Wednesday, May 28, 2025, 5pm-6:30pm Pacific Time

Tickets Available Soon!

We’ll talk of my vision for a world post-polygon, where production of 3D content is less labor intensive and technical, and more creative than what we use today in traditional pipelines.

About the Speaker

Inigo learnt coding real time computer graphics and procedural content creation within the Demoscene, winning several awards. In the early 2000s he worked designing VR visualization software for CAVEs, and then joined Pixar as a Technical Artist doing procedural content, winning a VES award. Inigo then joined the Oculus as VFX Supervisor of VR short films, created the VR animation tool “Quill” and became its Product Manager. Now Inigo works at Adobe creating the next generation of design tools.

In his spare time, Inigo has worked on computer graphics education, producing content for the Youtube channel called “Painting with Maths”, writing hundreds of technical articles for his website, and creating 600+ open source shaders for the Shadertoy.com platform, which he co-founder with Pol Jeremias, and for which they were awarded the ACM SIGGRAPH Practitioner Award.