Date and time: Thursday, August 7, 2025, 5 – 6:30pm PDT

Project KARA’s mission was to remaster an aging game using AI-driven pipelines, assessing the viability of these technologies to accelerate workflows while maintaining high-quality results.In this session, we’ll unveil our findings, share real-world results, and discuss the future trajectory of AI-powered game art. Expect practical insights, cautionary tales, and predictions for the evolving role of AI in asset production.

Attendee Takeaway: Gain a deeper understanding of AI-assisted game art workflows, including where these tools excel—and where they fall short. Attendees will leave with actionable knowledge on integrating generative AI into their pipelines while avoiding common pitfalls.

Intended Audience: This session is tailored for game artists and developers looking to explore AI-powered production techniques. Whether you’re a 3D artist, technical director, or AI-curious developer, you’ll find valuable takeaways to enhance your workflow.

About the speaker:

James Roadley-Battin – Lead Artist, Electric Square

James is a seasoned multimedia artist with 16 years art leadership experience in the game industry. He joined Electric Square after successful stints at The Multiplayer Group and Codemasters. With expertise in visual development of characters, environments, and vehicles, James also has a keen eye for graphic design, videography, and motion graphics. As a leader, James excels at fostering collaboration to create engaging interactive game experiences. At Electric Square, he has been leading the artist’s R&D on project KARA. The team aims to remaster the game Detonation Racing as a case study to extend their knowledge and expertise in Generative AI-assisted game development.

Categories: Past EventsVideo