Drop and give me Zen!

Health and creativity optimization via immersive technology and bioinformatics Hosted by SF ACM SIGGRAPH and the Manhattan Producers’ Alliance. A deep dive into connections between brain health, physical exercise and creative flow that result in an optimal human state. We present a fascinating discussion about how immersive technology can quantifiably Read more…

Transforming Collaboration in the Cloud

Dreamworks PipelineX is a unique approach to building a highly-scalable, multi-functional, and production-friendly feature animation pipeline on a core infrastructure comprised of microservices. We discuss basic service layer design as well as the benefits and challenges of moving decades-old production processes for an entire animation studio to a new, transactional pipeline Read more…

Creating a Believable Hero

Creating a believable hero will propose some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player. The discussion will cover a beginning to end process of creating a believable character and can apply to any style of art. The Read more…

Animating Rogue One

  ILM Animation Supervisor Hal Hickel talks about the animation challenges in bringing the first stand-alone Star Wars film to the big screen. Hal Hickel joined Industrial Light & Magic in 1996 as an animator for The Lost World: Jurassic Park.  On his next production, he was promoted to lead Read more…

SIGGRAPH Computer Animation Festival 2016

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in the two programs of the Computer Animation Festival: Daytime Selects and Read more…