San Francisco ACM SIGGRAPH is a Professional Chapter of ACM SIGGRAPH. Our mission is to promote and inspire leading-edge theory and practice of computer graphics, emerging technologies and interactive techniques. We host regular professional networking events, as well as presentations of computer graphics work done by both studios and independent artists. Our events feature a mix of film, broadcast, game, motion graphics and interactive work.

Our Next Event

Daryl Anselmo

GenAI Cookery: From Demoscene to Mainstream

Tuesday, April 22, 2025, 5pm Pacific Time

In this candid session, Art Director and Creative Technologist Daryl Anselmo takes us through an unfiltered journey navigating the dark arts of the rapidly evolving GenAI landscape, with roots in the rebellious hacker spirit of the underground 90s demoscene.

From the explosive evolution of video generation to the nuanced capabilities of newer image models, Daryl draws from his experience as a creative professional and navigates the turbulence of an industry in radical transformation. He offers a ground-level view of how these technologies are reshaping culture, work, and redefining what it means to be an artist in the age of algorithms.

About the Speaker:
Daryl Anselmo is a Canadian-American Creative Technologist, Art Director, and Founder. He is the award-winning co-creator of the original NBA Street and Def Jam franchises for Electronic Arts, was the Art/Creative Director for FarmVille 2 at Zynga, and served as a Director of Art for The Walt Disney Company. He has also co-founded two startups, both with successful exits.

A proponent for the creative use of GenAI, Daryl has lectured at numerous institutions including Stanford University, UC Berkeley, and Google, with his work showcased on the Main Stage at Ted 2023. Currently splitting his time between San Francisco and Vancouver, Daryl is obsessed with technology and writes his own code. He is currently deepening his technical practice and provides GenAI strategy, creative direction and training for select, forward-thinking clients.

Iñigo Quilez: Unlocking Creativity with Signed Distance Fields

Wednesday, May 28, 2025, 5pm-6:30pm Pacific Time

Tickets Available Soon!

We’ll talk of my vision for a world post-polygon, where production of 3D content is less labor intensive and technical, and more creative than what we use today in traditional pipelines.

About the Speaker

Inigo learnt coding real time computer graphics and procedural content creation within the Demoscene, winning several awards. In the early 2000s he worked designing VR visualization software for CAVEs, and then joined Pixar as a Technical Artist doing procedural content, winning a VES award. Inigo then joined the Oculus as VFX Supervisor of VR short films, created the VR animation tool “Quill” and became its Product Manager. Now Inigo works at Adobe creating the next generation of design tools.

In his spare time, Inigo has worked on computer graphics education, producing content for the Youtube channel called “Painting with Maths”, writing hundreds of technical articles for his website, and creating 600+ open source shaders for the Shadertoy.com platform, which he co-founder with Pol Jeremias, and for which they were awarded the ACM SIGGRAPH Practitioner Award.