The Making of Google Spotlight’s “Pearl”

  Pearl is a short film directed by Patrick Osborne, the Academy Award-winning director for best animated short film Feast in 2015 for Disney.    Set inside their home, a beloved hatchback, Pearl follows a girl and her dad as they crisscross the country chasing their dreams. It’s a story about the gifts we hand down and their power to carry love. And finding grace in the unlikeliest of places.    Pearl is Google’s 7th Spotlight Story and was produced as both a theatrical film and a 360° VR story for mobile and Cardboard, one of the first stories to be produced and experienced on multiple platforms.     Our task: create a 360º interactive animated film with a strongly art-directed, highly stylized non-photorealistic look, with naturalistic character animation tightly synchronized to an original song, and a story that collapses decades into minutes through montage, and make it run in real time on a wide range of devices, from mobile phones to VR headgear. No problem!   Among the challenges the speakers will discuss the following: Editing and montage in a 360º narrative (which we believe we’re among the first to do.) Elastic time and ambisonic audio in music-driven interactive storytelling. Achieving Pearl’s non-photorealistic look on mobile phone hardware. How the art of Pearl pushed the technology of our Story Development Kit (SDK). Adapting a single interactive narrative experience to a diverse range of hardware modalities, including handheld devices (both mono- and stereoscopic), non-interactive video (both rectangular and spherical), and full 6DOF VR. Presenters: David Eisenmann  |  Producer Cassidy Curtis |  Technical Art Lead Scot Stafford |  Sound & Music Supervisor Rachid El Guerrab |  Technical Project Lead   When: Wednesday, June 1st. Door opens at 6:30pm – finishing at 9:30pm Where: Zynga SFHQ Theatre (directions) Online registration is required (here) – there will be no tickets at the...

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Making The World of Firewatch

  This is a postmortem style presentation about the art production challenges Campo Santo faced when developing Firewatch. The talk will discuss the reasons behind various production decisions and how we dealt with other unexpected issues. While showcasing visual examples from the first person narrative game, Jane will explain the methodology behind our scene management, asset modeling and world streaming. The talk will go into some details regarding the specific tools required to achieve the art style in Firewatch, and offer some advice on how small art teams can make the best use of their time and resources. Takeaway Attendees will learn how Campo Santo created a streaming world with an off-the-shelf Unity extension. They will also hear why our “ideal production plan” on paper did not work in practice and other important lessons learned. Presenter: Jane Ng  |  Artist, Campo Santo When: Thursday, April 7th. Door opens at 6:30pm Where: Zynga SFHQ Theatre (directions) Online registration is required (here) – there will be no tickets at the...

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SF VR/AR featuring AltspaceVR, Baobab, ILM Xlab

  Please join us for an interactive evening experiencing and learning about VR & AR. AltspaceVR, Baobab and ILM Xlab studios will all be bringing demos for you to experience during the mixer starting at 6pm. Speakers from these studios will also be doing presentations sharing their learning and experiences with VR starting at 7:30. Hope to see you at 6pm so you can experience first hand some of these new technologies ability to create immersive story experiences. When: Door opens at 6:00pm for the mixer with VR demos – Talks will start at 7:30 prompt. Where: Zynga SFHQ Theatre (directions) Online registration is required (here) – there will be no tickets at the door. Presenters: ERIC DARNELL :   Baobab Studios TIM ALEXANDER :  ILM XLabs TING TING WU : AltspaceVR  ...

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The Park is Open: Journey to “Jurassic World” with Industrial Light & Magic

  The Park is Open: Journey to “Jurassic World” with Industrial Light & Magic Where: Zynga SFHQ Theatre (directions) When: Wednesday, December 16, 6:30-9:30pm Registration required: here       In 1993 ILM brought living, breathing dinosaurs back from extinction, a move that would help shape the future of cinema itself. Steeped in the Jurassic franchise, the ILM panelists share the advanced on-set visualization tools used during production and the new visual effects techniques developed for modeling and texturing, environment creation, and advanced motion capture retargeting technology that allowed ILM to breathe life into “Jurassic World”, the latest installment directed by Colin Trevorrow. Door opens at 6:30pm.There will be a social hour from 6:30pm to 7:30pm with snacks and drinks. Talks will start at 7:30 prompt. Online registration is required – there will be no tickets at the door. Speakers (click for biographies): GLEN McINTOSH, Animation Supervisor TIM ALEXANDER, Visual Effects Supervisor  ...

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SIGGRAPH 2015 Computer Animation Festival

  Where: Zynga SFHQ Theatre (directions) When: November 17, 6:30-9:30pm Registration required: here SIGGRAPH Computer Animation Festival is the world’s most innovative exploration of computer-generated animation and visual effects. Premiered at the SIGGRAPH 2015 International Conference in LA, this event is a glimpse into the most talented technical and artistic minds of the computer graphics industry, showcasing everything from student films to blockbuster visual effects. Door opens at 6:30pm.There will be a social hour from 6:30pm to 7:30pm with snacks and drinks. Animation screenings will start at 7:30 prompt. Online registration is required – there will be no tickets at the...

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San Francisco ACM SIGGRAPH invites you to a special event: ILM 40th Anniversary Presentation

San Francisco ACM SIGGRAPH invites you to a special event: ILM 40th Anniversary Presentation Tuesday, September 29, 2015 from 6:30 PM to 9:30 PM (PDT) Premier Theater at Industrial Light & Magic 1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map. Due to studio security, all guest names must be entered in order to get onto the lot. Online registration is required – register here For 40 years, Industrial Light & Magic has set the standard for visual effects, creating some of the most memorable images in the history of modern cinema. From advances in the photo-chemical process, optical compositing, motion control, and models and miniatures, to the company’s pioneering efforts in computer graphics, digital compositing, film scanning and recording, morphing, digital environments, performance capture, character animation and modern digital pipelines, ILM consistently breaks new ground in visual effects for film, television, themed attractions, and new forms of entertainment. The presenters discuss the company’s work from its earliest days and breakthroughs along the way. Speakers (click for biographies): DENNIS MUREN, Senior Visual Effects Supervisor and Creative Director of Industrial Light & Magic. BEN SNOW, Visual Effects Supervisor GLEN McINTOSH, Animation Supervisor SCOTT FARRAR, ASC, Visual Effects Supervisor / Second Unit Director TIM ALEXANDER, Visual Effects...

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