Making The World of Firewatch

  This is a postmortem style presentation about the art production challenges Campo Santo faced when developing Firewatch. The talk will discuss the reasons behind various production decisions and how we dealt with other unexpected issues. While showcasing visual examples from the first person narrative game, Jane will explain the methodology behind our scene management, asset modeling and world streaming. The talk will go into some details regarding the specific tools required to achieve the art style in Firewatch, and offer some advice on how small art teams can make the best use of their time and resources. Takeaway Attendees will learn how Campo Santo created a streaming world with an off-the-shelf Unity extension. They will also hear why our “ideal production plan” on paper did not work in practice and other important lessons learned. Presenter: Jane Ng  |  Artist, Campo Santo When: Thursday, April 7th. Door opens at 6:30pm Where: Zynga SFHQ Theatre (directions) Online registration is required (here) – there will be no tickets at the...

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SF VR/AR featuring AltspaceVR, Baobab, ILM Xlab

  Please join us for an interactive evening experiencing and learning about VR & AR. AltspaceVR, Baobab and ILM Xlab studios will all be bringing demos for you to experience during the mixer starting at 6pm. Speakers from these studios will also be doing presentations sharing their learning and experiences with VR starting at 7:30. Hope to see you at 6pm so you can experience first hand some of these new technologies ability to create immersive story experiences. When: Door opens at 6:00pm for the mixer with VR demos – Talks will start at 7:30 prompt. Where: Zynga SFHQ Theatre (directions) Online registration is required (here) – there will be no tickets at the door. Presenters: ERIC DARNELL :   Baobab Studios TIM ALEXANDER :  ILM XLabs TING TING WU : AltspaceVR  ...

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The Park is Open: Journey to “Jurassic World” with Industrial Light & Magic

  The Park is Open: Journey to “Jurassic World” with Industrial Light & Magic Where: Zynga SFHQ Theatre (directions) When: Wednesday, December 16, 6:30-9:30pm Registration required: here       In 1993 ILM brought living, breathing dinosaurs back from extinction, a move that would help shape the future of cinema itself. Steeped in the Jurassic franchise, the ILM panelists share the advanced on-set visualization tools used during production and the new visual effects techniques developed for modeling and texturing, environment creation, and advanced motion capture retargeting technology that allowed ILM to breathe life into “Jurassic World”, the latest installment directed by Colin Trevorrow. Door opens at 6:30pm.There will be a social hour from 6:30pm to 7:30pm with snacks and drinks. Talks will start at 7:30 prompt. Online registration is required – there will be no tickets at the door. Speakers (click for biographies): GLEN McINTOSH, Animation Supervisor TIM ALEXANDER, Visual Effects Supervisor  ...

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SIGGRAPH 2015 Computer Animation Festival

  Where: Zynga SFHQ Theatre (directions) When: November 17, 6:30-9:30pm Registration required: here SIGGRAPH Computer Animation Festival is the world’s most innovative exploration of computer-generated animation and visual effects. Premiered at the SIGGRAPH 2015 International Conference in LA, this event is a glimpse into the most talented technical and artistic minds of the computer graphics industry, showcasing everything from student films to blockbuster visual effects. Door opens at 6:30pm.There will be a social hour from 6:30pm to 7:30pm with snacks and drinks. Animation screenings will start at 7:30 prompt. Online registration is required – there will be no tickets at the...

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San Francisco ACM SIGGRAPH invites you to a special event: ILM 40th Anniversary Presentation

San Francisco ACM SIGGRAPH invites you to a special event: ILM 40th Anniversary Presentation Tuesday, September 29, 2015 from 6:30 PM to 9:30 PM (PDT) Premier Theater at Industrial Light & Magic 1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map. Due to studio security, all guest names must be entered in order to get onto the lot. Online registration is required – register here For 40 years, Industrial Light & Magic has set the standard for visual effects, creating some of the most memorable images in the history of modern cinema. From advances in the photo-chemical process, optical compositing, motion control, and models and miniatures, to the company’s pioneering efforts in computer graphics, digital compositing, film scanning and recording, morphing, digital environments, performance capture, character animation and modern digital pipelines, ILM consistently breaks new ground in visual effects for film, television, themed attractions, and new forms of entertainment. The presenters discuss the company’s work from its earliest days and breakthroughs along the way. Speakers (click for biographies): DENNIS MUREN, Senior Visual Effects Supervisor and Creative Director of Industrial Light & Magic. BEN SNOW, Visual Effects Supervisor GLEN McINTOSH, Animation Supervisor SCOTT FARRAR, ASC, Visual Effects Supervisor / Second Unit Director TIM ALEXANDER, Visual Effects...

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Looking ‘Inside Out’ with Pixar filmmakers

San Francisco ACM SIGGRAPH invites you to an evening of presentations from the creators of Disney – PIXAR’s “Inside Out.” Tuesday, July 28, 2015 from 7:00 PM to 9:00 PM (PDT) Premier Theater at Industrial Light + Magic 1 Letterman Dr., Building B, Promenade Level, San Francisco, CA 94129 Click here for a map. Due to studio security, all guest names must be entered in order to get onto the lot. Online registration is required. Please register for The Making of Inside Out Ticket The presentation will include: Developing Joy Jacob Merrel, Bob Moyer, Alexis Angelidis, Angelique Reisch Riley Cam Vs. Mind Cam Patrick Lin (Director of Photography – Camera) Get Animated! Victor Navone (Supervising Animator) Bios Alexis Angelidis, Pixar Animation Studios Alexis has been at Pixar since 2006, making shots for Special Effects and developing tools for modeling and fluid simulation. His credits include clouds on Up, oceans and fog of Cars 2, and glowing energy of Inside Out. He is currently working on volumes in Finding Dory. Prior to joining Pixar, he worked in computer graphics in Canada and New Zealand after obtaining a PhD in computer graphics from the University of Otago. Angelique Reisch, Character Lighting Lead, Pixar Animation Studios Angelique Reisch started at Pixar Animation Studios in 2004 as an intern on “Cars.” She soon began working in lighting for Academy Award©-winning “Ratatouille,” and continued as a key lighting artist and lighting technical director on “Cars 2,” “Monsters University,” and Academy Award©-winning features “ Up,” “WALL•E,” and “Brave.” Most recently she served as the character lighting lead on “Inside Out,” set to release June 19, 2015. As the character lighting lead, Reisch works closely with the Director of Photography, art and character departments to finalize the look of the characters, testing and ensuring the characters are ready for the lighting phase of production, developing show lighting rigs and providing characters support to the lighting team. She is currently working on an upcoming Pixar project. Prior to joining the studio, Reisch worked for Compaq computers at the Compaq Development Center in College Station Texas, and as a graphic artist for Texas A&M’s new paper The Battalion, and in the Electrical Engineering Department for the university. Raised in Houston, TX, Reisch earned a Bachelor’s of Science in Computer Science and a Master’s of Visualization Sciences from Texas A&M University. She currently resides in Walnut Creek, CA. Jake Merrell, Pixar Animation Studios Jacob grew up in Salt Lake City and had awesome parents. He served a mission in San Diego and then attened BYU where he received a Bachelors and Masters in Computer Science. He’s always enjoyed making...

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