Making The World of Firewatch

This is a postmortem style presentation about the art production challenges Campo Santo faced when developing Firewatch. The talk will discuss the reasons behind various production decisions and how we dealt with other unexpected issues. While showcasing visual examples from the first person narrative game, Jane will explain the methodology Read more

Game Development Using Autodesk Tools

Game Development Using Autodesk Tools Presentation: Using Autodesk tools for Game Development Presenter: Greg Castle & Louis Marcoux When:  May 22, 2013 Time: 6:30 to 9:00pm Where: Autodesk Gallery, 1 Market Street, San Francisco 2nd Floor Are you currently using Autodesk products for game development, or thinking about starting a career in games? Join Read more