Transforming Collaboration in the Cloud

Dreamworks PipelineX is a unique approach to building a highly-scalable, multi-functional, and production-friendly feature animation pipeline on a core infrastructure comprised of microservices. We discuss basic service layer design as well as the benefits and challenges of moving decades-old production processes for an entire animation studio to a new, transactional pipeline Read more…

Animating Rogue One

ILM Animation Supervisor Hal Hickel talks about the animation challenges in bringing the first stand-alone Star Wars film to the big screen. Hal Hickel joined Industrial Light & Magic in 1996 as an animator for The Lost World: Jurassic Park.  On his next production, he was promoted to lead animator Read more…

SF VR : Featuring Jaunt, SculptrVR & Penrose Studios

Presenters: Bruna Berford  |  Lead Animator | Penrose Studios Anatoli Adamov | Director of Engineering | Jaunt Studios Nathan Rowe | Founder | SculptrVR When: Wednesday, July 20th, 2016. Door opens at 6:00pm for mixer & refreshments – presentations wrap at 9:00pm Where: Zynga SFHQ Theatre (directions) Online registration is required (here) – there will be no tickets at Read more…

Making The World of Firewatch

This is a postmortem style presentation about the art production challenges Campo Santo faced when developing Firewatch. The talk will discuss the reasons behind various production decisions and how we dealt with other unexpected issues. While showcasing visual examples from the first person narrative game, Jane will explain the methodology Read more…