Creating a Believable Hero
Creating a believable hero will propose some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player.
The discussion will cover a beginning to end process of creating a believable character and can apply to any style of art. The discussion begins with some context to heroes and their place in history, with some examples from myth and popular culture. Joseph Campbell’s hero’s journey will be referenced as a structure for building a dramatic arc and backstory for a hero. The process of visualizing the hero will be described in steps, from silhouette to finished design using Lara Croft and an example. Finally we will discuss the value of talented collaborators, modelers, animators, actors to help breathe life into your creation.
Brian Horton is a 21 year veteran of the games industry and the Studio Art Director at Infinity Ward. His clients include Disney, DreamWorks, EA, LucasArts, Konomi, Activision and Square Enix. Brian was Game Director on Rise of the Tomb Raider and Art Director for Call of Duty Infinite Warfare, Tomb Raider 2013, and Lead Artist for Silent Hill Homecoming, Marc Ecko’s Getting Up, Indiana Jones and the Emperor’s Tomb, Clive Barker’s Undying
. He has a BFA from Savannah College of Art and Design and has worked as an artist in comics and fine art in addition to games
When: Thursday, June 1st. Door opens at 6:30pm for mixer & refreshments – presentations will be 7:30 – 9:30
Where: Zynga SFHQ Theatre (directions)
Online registration is required (here) – there will be no tickets at the door.